Speed Run Route

Fastest routing for 1–3 hour badges in Clean The Library. Sprint paths, Sort chains, and second floor loops.

Badge Targets

Timed badges: 1 Hour (3.2%), 2 Hours (3.5%), 3 Hours (4.3%) community completion per Rolimon. Requires speed run build with Emerald Club sprint, Sort uptime, and often Unlimited Magic or co-op.

Route minimizes backtracking: hub pile central, loop wings circularly, Insight only at wing completion checkpoints.

First floor 1A–1N learning cannot be skipped—speed comes from muscle memory not skipping placement accuracy.

Floor Pathing

First floor: batch Sort by color at hub, fan deliveries in geographic loops—not random wing hops. Second floor: long 2A→2Q circular aisles with sprint always active between hubs.

Jump shortcuts from Crimson Octagon skip stair animations between floor halves—memorize from video and second floor map.

Co-op speed: split floors after minute thirty—communication overhead must beat solo efficiency to justify team.

Gear Checklist

Keys: all four or Max Jump + Max Speed gamepass substitutes. Magic: Sort priority with Unlimited Magic ideal. Gamepass budget tier: Unlimited Magic > Max Speed > Head Start.

Video below shows Arcane Library-inspired speed pathing—apply principles to CTL shelf codes on our map pages.

See videoNote before copying exact movements verbatim.

Related Pages

Frequently Asked Questions

Fastest realistic badge free?

3 Hours with practice and co-op possible. 1 Hour likely needs premium magic uptime.

Solo speed viable?

Yes at high skill. Co-op splits floors.

Skip first floor?

No. Progress requires both floors complete.

Route change patches?

Check updates page after major game updates.

Speed Run Route — Arcane Library Inspired Pathing

Mechanics note: Footage uses Arcane Library map layout as speedrun reference. Apply routing principles to Clean The Library section codes 1A–1N and 2A–2Q documented on this wiki.